en.Wedoany.com Reported - The national education project "Missione Futuro," a collaboration between Fastweb+Vodafone and Next Level ETS, has released its final data for the 2025/2026 academic year: the project covered 74 high schools across 8 Italian regions, involving 8,000 students, with cumulative activity exceeding 700 hours and over 8,000 certificates or badges issued. The project introduces the digital skills learning game "LV8" into secondary schools, aiming to cultivate students' digital competencies based on the European Digital Competence Framework DigComp 3.0.
Launched in June 2021, LV8 was initially targeted at young people who are neither in education, employment, nor training (NEETs). It is now open to all young people seeking practical digital skills to enter the workforce. The app requires players to progress through increasingly difficult quizzes and puzzles involving various "digital" tools such as Google Workspace, Canva, spreadsheets, social media marketing, WordPress, programming, and generative AI. Players compete against others in challenges to advance through 7 game levels. Upon reaching Level 8, players gain access to training courses and other opportunities provided by Fastweb+Vodafone's partners. Five years after its launch, over 130,000 young people have started playing the game, and more than 100,000 digital badges, which can be added to resumes, have been issued. LV8 is a free app for young people aged 16 to 29.

The classroom activities for the recently concluded "Missione Futuro" academic year were carried out by a network of trainers coordinated by Next Level. This network deployed 10 trainers in the Piedmont and Aosta Valley regions, and collaborated with regional partners such as INRETE, Andrea Pacileo, the Silva Ricci network, and Alfa Liguria in Calabria, Campania, Veneto, Abruzzo, and Liguria.

During the "Missione Futuro" project, courses focused on skills related to fake news and cyberbullying were introduced into classrooms. The "Mission Impossible: un’app da salvare" activity is designed to be completed in a single session (1-2 hours), where participants must stop a cyberattack threatening LV8. Nearly 2,800 badges were awarded for this activity during the academic year. Students, working in groups as young agents, must thwart the attacks of hacker Evil8, expose fake news, protect an influencer named Lil Koala from cyberbullying, neutralize a computer virus, and obtain a password to open a safe and receive a certificate. In the second level of the game, players learn how to identify, create, and spread fake news, as well as how to analyze viral images and videos. In the third level, players discover that hacker Evil8's plan is to launch a cyberbullying campaign against influencer Lil Koala using bots, trolling, online provocation, coordinated hate campaigns, and actual cyberbullying. After understanding this phenomenon, players must propose countermeasures to Lil Koala.
Another LV8 course, the "GreenUs" adventure, covers basic digital skills and has been updated with content on the limitations and risks of generative AI. Players must help three young people—Sara, Pietro, and Milo—successfully run an eco-friendly mobile coffee bar, exploring the core digital skills needed for entrepreneurship and the workplace, involving tools like Gmail, Google Drive, Google Sheets, Calendar, and WordPress. The course content has been updated to include material related to generative AI: the protagonists realize during their adventure that they cannot proceed without using ChatGPT, which serves as an opportunity to gather information, understand how it works, obtain operational advice, and pay attention to the risks and limitations of using the technology.
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