en.Wedoany.com Reported - Huying Technology released AltFlow, an AI Agent for interactive narrative creation, at the AltNext2026 Global Interactive Experience Creators Conference, and announced that it will open its full-stack technology and creator ecosystem platform to creators worldwide. The conference was held from June 12 to 13, 2026, at the Shanghai Film Capital·Shangying Haopu Smart Industry Community, under the guidance of Shanghai Film (Group) Co., Ltd., and co-hosted by Shanghai Huying Digital Technology Co., Ltd. and Shanghai Film Production Co., Ltd.
The conference showcased the development trends of the interactive narrative industry, from "Escape from Room 13" reaching the second place on the Steam global sales chart, to "Super Lippy Vote" attracting 3 million Bilibili users to send real-time bullet comments driving the plot, to the upcoming release of the world's first two-player interactive film "New World: Double Shadows." Interactive narratives are transforming "others' stories" into experiences personally lived by the audience. In his keynote speech, Kun Peng, founder of the AltNext Conference and founder and CEO of Huying Technology, likened life to a choice simulator composed of branching options, thereby illustrating the core appeal of interactive narratives.

The newly released AltFlow is a creation tool integrating 64 AI modules, capable of analyzing a 500,000-word novel in 125 seconds, automatically extracting character relationships, emotional arcs, and identifying interactive nodes. The tool can intelligently match the most suitable AI model for different tasks and comes with an integrated editor, allowing creators to structure plot frameworks and expand multiple story endings like building blocks. Huying Technology also announced that it will open all ecosystem capabilities, including AltFlow, the copyright cooperation IP library, computing power and funding, global distribution channels, and the AltNext Conference, to build a platform integrating content creation, technical tools, resource support, channel distribution, and ecosystem exchange.


During a fireside chat held at the conference, Zheng Dasheng, chairman of the Shanghai Film Artists Association and director, and director Cheng Liang discussed the logic of storytelling in the AI era. Zheng Dasheng believes that the underlying logic of film has shifted from shooting narratives to generative logic, and in the human-machine co-creation model, traditional author theory is facing challenges. Cheng Liang pointed out that AI has significant efficiency advantages in creating grand visual scenes and restoring historical settings, and the high-cost traditional film real-scene shooting industry may face changes, but real-life experience remains an irreplaceable core advantage for creators.

The exhibition area showcased multiple AI interactive technologies. Huying Technology demonstrated its self-developed ACE interactive video technology engine and the AltFlow platform. Immersive works within the PICO headset allowed visitors to freely explore 3D scenes, converse with characters, and trigger different story branches. The "Empathy Creatures" project from ETH Zurich demonstrated dynamic responses of virtual creatures on screen to humans; algorithmic visual works by generative artist Boris Rabusseau and the "Virtual Painter" installation Raoul Pictor from 1993 were also on display.

In the independent creator zone titled "Breaking Waves Stage," young students showcased interactive narrative works created using AI tools, including multi-ending short dramas adapted with AltFlow, interactive dreamscapes built in VR environments, and experimental projects using real-time bullet comments to influence plot direction. The new dedicated zone for young students provided a platform for the new generation of creators to demonstrate their potential.
In terms of industry investment, Wang Bingxing, managing director of Matrix Partners China, pointed out that AI has significantly shortened the IP development chain, and in the future, a hit IP could be simultaneously realized in physical, virtual, and interactive content forms in a short time. However, he emphasized that the core of the industry remains the intelligence, emotion, and expression abilities of talent. Gu Yuhao, general manager of the Shanghai Film New Horizon Fund, believes that AI lowers the barrier to creation and has a universal benefit effect, with the next key stage being the refinement of AI content and long-term IP operation. Yu Weijie, vice president of Jingwen Investment, added that AI promotes the industrialization of cultural and entertainment creation, increasing the certainty of investment in mid-tier products, but it may also lead to content homogenization. Creators should build competitive barriers by establishing exclusive workflows and copyright corpora.

The conference attracted IP holders such as Yuewen Group and Fanqie Novel, XR film solution provider Wayleading Times, AI film screening platform TapNow, and hardware manufacturers like PICO. Representatives from Tencent Music, Kunlun Tech, Volcano Engine, Zhixiang Future, VAST, and Mahua FunAge also attended the event for exchanges. During the conference, multiple cross-border industrial ecosystem cooperation intentions were reached, involving generative art from Switzerland, technical teams from South Korea, and curators from the United States. The conference featured over 100 speakers and more than 50 exhibitors, with over 5,000 participants from multiple countries and regions including China, the United States, the United Kingdom, France, and South Korea.
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